All 5 Endings Guide — Justice, Forever, Abandoned, Dog & Sci-fi

Category: Story & Lore
Platform: PS5 & PC (Steam / Epic)
Version: Launch-week sources
Status: Sources cited

SILENT HILL: Townfall has 5 endings: three main endings (Justice, Forever, Abandoned) available on a first playthrough, and two joke endings (Dog, Sci-fi) that only appear in New Game+.

ENDING OVERVIEW Source: PowerPyx
Justice ("good") Far more Discoveries than Kills
Forever ("normal") Slightly more Discoveries
Abandoned ("bad") More Kills than Discoveries
NG+ joke endings Dog & Sci-fi

What Decides the Three Main Endings

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DISCOVERIES VS KILLS

According to PowerPyx, the main endings depend only on how many enemies you kill versus how many Discoveries you pick up in that playthrough. Discoveries means Clues and Documents. Other choices, other collectible types, playtime and healing items do not appear to matter, and the ending only changes the final scene before the credits.

1
Justice

Finish with significantly more Discoveries than Kills. PowerPyx calls this lenient: it reports that around 50 kills can still work with around 80 Discoveries, and that roughly 20 kills are unavoidable in a playthrough.

2
Forever

Finish with slightly more Discoveries than Kills. PowerPyx says the exact margin is not known yet, and reader comments on its guide report failed attempts with close numbers. Make a manual save before the end so you can retry.

3
Abandoned

Finish with more Kills than Discoveries. PowerPyx notes that killing every possible enemy, or skipping collectibles not needed for progress, effectively guarantees this ending.


New Game+ Joke Endings

Both joke endings override the main endings and are only possible in New Game+.

4
Dog

Pick up three coins (Bronze, Silver, Gold) that only appear in NG+, and put each one into a dog collection bank. The ending triggers after the final boss when you walk to Richard at the end of the pier. PowerPyx lists the coin and bank locations step by step.

5
Sci-fi

Inspect three specific books, solve a door button puzzle for the Strange Access Card, then use the card on a keypad near the end of Part 6, Chapter 15 ("Trying Again"). This ending triggers right after the next cutscene and skips the final boss. The Strange Postcard collectibles hint at the steps but are not required.


Getting All Endings in Two Playthroughs

PowerPyx's suggested order: a first playthrough collecting everything while killing every enemy (Abandoned), then an NG+ run with as few kills as possible, re-collecting all Clues and Documents while setting up Dog and Sci-fi. Use manual saves near the end to reload for Justice, Sci-fi, Dog and Forever.

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WHAT WE HAVE NOT CONFIRMED

We have not played every ending ourselves. There is no confirmed numeric formula, especially for Forever. We also do not describe the story content of each ending here, to avoid spoilers and unsourced summaries.

Sources

Sources checked on 26 September 2026.

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